搜索资源列表
MYCOLLISION2
- 在openGL设置的环境中,实现球体碰撞检测的三维效果-Set in openGL environment, to achieve three-dimensional sphere collision detection results
Scene
- Visual C++结合OpenGL做的一个3D场景。其中包含地形生成,场景漫游,碰撞检测,场景中模拟了河流,跳跃的鱼,喷泉,树木,水草,房屋,塔楼,楼梯,飘动的旗帜等等。第一人称视角,可以跳跃行走碰撞检测,模拟了白天黑夜等等!-Visual C++ with OpenGL to do a 3D scene. Which contains the terrain generation, scene roaming, collision detection, simulation of the r
Collision-detection
- 采用vc2010环境,用opengl编写,应用碰撞检测算法,模拟简单粒子系统。-Using vc2010 environment, written with opengl, collision detection algorithm applied to simulate simple particle system.
source
- OpenGL编程,类似于CS的三维场景漫游,附带碰撞检测功能-OpenGL programming, the CS-like three-dimensional scene roaming, with collision detection
Ball1.1
- C/C++利用OpenGL图形库编写的小程序,主要是实验碰撞检测。-Small programs written in C/C++ OpenGL graphics library, the the experimental collision detection.
CarDemoSources
- 赛车源码,讲解了赛车物理系统- The vehicle race source code, explainned the vehicle race physical system
openglcollide
- 该方法详细地解释了碰撞的各种原理以及opengl对于碰撞时的应用!-The method is explained in detail the various principles of the collision as well as the opengl application for a collision!
Collision
- 运行一个物体自由下落碰撞的过程,这是对初学OPENGL一个简单的例程-Runs a free-falling objects collision course, this is a simple beginner routines OPENGL
cmy2
- 基于VC++6.0的MFC开发的OpenGL程序,是一个弹球的碰撞,挺不错的。-VC++6.0 based on the MFC developed OpenGL procedures, is a pinball collisions, very good.
cmy
- 基于opengl C++编写简单的球体碰撞试验模拟。-Opengl C++ based on the preparation of a simple test simulation of the collision sphere.
collisiondetection
- 在vc++环境下使用opengl语言进行碰撞检测-In vc++ environment to use opengl collision detection language
Asteroids
- 自己写的一个简单的飞机程序,用OPENGL,简单碰撞,简单移动,简单积分.-Asteroids
30_Collide
- 用opengl模拟的一个球体再三维空间的碰撞过程。-mocking a process of the ball hit each other in 3Dspace.
cacti
- 用Visual C++ 与OpenGL实现的一个三维地形,有碰撞检测功能。-Using Visual C++ and OpenGL to achieve a three-dimensional terrain, with collision detection.
china-code.Rar
- 一个用openGL实现的3D游戏,从搭建框架开始到一个简单3D游戏的,从UI,场景,人物,碰撞,树木到一个完整的3D游戏。-A 3D game using openGL implementation, from the beginning to build the framework of a simple 3D game, from the UI, scenes, characters, collision, tree into a complete 3D games.
flatland-v1-3
- Flatland是一个跨平台的面向对象的2D碰撞检测库,使用C++编写,无界面,压缩包中附带两个例子,使用openGL编写。-Flatland is a simple cross-platform object-oriented 2D collision library. It presents a C++ interface to the Open Dynamics Engine physics SDK. Flatland does not handle graphics, but two s
4
- 这是我见过的写得最漂亮的OpenGL程序, 潜心研究了三天之后,增加了大量注释,删除了一些冗余代码,并且修改了它的碰撞测试函数,加入了图示说明。 各位学习OpenGL的新手不应错过这么一个优秀的程式。 由于本人也是OpenGL初学者,不足之处敬请各位老大多多原谅。^^
test
- 基于OpenGL的碰撞检测原代码,用于3D游戏开发中最常用的算法之一,希望有助于大家提高!-The collision detection based on OpenGL source code for 3D game development in one of the most common algorithms I hope will help us improve!
MyCollision1
- 该程序用VC+OPENGL来模拟现实生活的碰撞的整个过程-The program with VC+ OPENGL to simulate the real life of the whole process of collision
MyCollision2
- 该程序用VC+OPENGL来模拟现实生活的碰撞的整个过程-The program with VC+ OPENGL to simulate the real life of the whole process of collision